Presents give by far the most relationship points early on, but with My Time at Portia’s impressive number of items, it’s difficult to figure out exactly what’s worth giving away. My Time at Portia’s relationship system relies on the player chatting with residents daily, giving them presents, and playing games or sparring for relationship points. I Just Want to Be FriendsThe one learning curve I did have issues with was figuring out how to please my fellow Portians. This could be irritating to some players, but for someone like me who likes to live and learn in these worlds, I enjoyed the surprise of discovering something new. It took me several in-game weeks to realize that I could kick trees more than a few times for special goods and that a notification would pop up to tell me when the tree was out of items to drop. However, much like other farm-sim games, the onus is on the player to discover the finer points of My Time at Portia. The complexity of the minigames vary quite a bit too, so it was helpful that most of them have simple tutorials. The minigames are plentiful, and it was always a nice surprise to come across a new one. “When I wasn’t focused on building, I was participating in one of Portia’s unique holiday events and other activities that have some sort of minigame element, like for fishing, cooking, or taming a wild llama that I captured. I enjoyed this cycle not only because I found it to be rather relaxing, but also because the biggest assignments you’re given directly change the town. Then, once done, I’d submit those items for rewards, town favor, and money. I enjoyed pulling out a notepad to track just how many carbon steel bars I’d need to build an item. Sometimes you have to process goods several times before they’re finally made into the right component. They required me to process basic resources into different things before they could be used. Those aids were important as I received complex schematics to build even bigger and more important items. I appreciated that as things got more complicated, new tools and services would arrive not long after to help me grow as a builder. I would sometimes dedicate whole days to just gathering resources for my next big project, but as I progressed, I gained things like the chainsaw to collect resources faster. At first, gathering starts as simple as picking up stray wood and rock piles, but eventually escalates into cutting down massive trees with a chainsaw. After either mining for ore, collecting wood, fighting monsters, or gathering other basic materials, I’d add them together in a recipe to build an item. Building is your first priority in My Time at Portia, and the first commissions were designed well enough to help me establish a foundation in my routines for gathering resources. Instead, it let me explore everything at my own pace, though it heavily encourages players to start by accepting timed building assignments. Play Building the BasicsMy Time at Portia’s calendar has four months with several weeks each in a year, and the first few seasons serve as a solid tutorial –but even with so much to do in Portia, I didn’t felt like it was dragging me around to see every attraction.
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